
Dear players!
On our project, 2 years ago, the progressive realm Legion x5 was launched. A lot of time has passed, a huge amount of work has been done, both with the implementation of both old and Legion content. Inevitably, the progress of the Legion x5 has reached its peak and for everyone who wants to participate in step-by-step progression once again, we are pleased to announce the launch of Legion x3.
The new game world will open gradually, just like the previous one. Fans of PvE will once again have the opportunity to take part in raid races, as well as compete for the highest Mythic key. Those who have never encountered the Legion expansion will have the opportunity to familiarize themselves with it from scratch and have a pleasant time in the vastness of Azeroth. In addition, we have prepared an innovation (see below). There's something for everyone to do!
What awaits you on the new realm?
- The opening of the game content will consist of several stages. With the release of each stage, another raid, (and usually)dungeon will be added to the game, the arena season will change, and small changes will also be applied (currency, drop, etc.);
- Donations will work in a limited mode.; After opening the realm, only donations that do not affect the balance will be available (items such as mounts,toys etc, will still be sold). As the content opens (the stages change), new catch-up items will be added (there will be no high-level items on sale, as well as there will be no artifact level and tertiary stats for items for sale);
- We also planned to conduct raid and mythic+ progress races at each of the stages. For winning races (1st, 2nd, 3rd places), participants will receive awards;
- To raise interest during the races, some characteristics of raid bosses, as well as the adds they summon, might be changed.;
- Since the main part of the content has already been debugged, the opening dates of the content should not shift, BUT changes in the opening dates may occur for some other reasons;
- The donation vendors will be removed from the game at the first 3 days after the opening of realm;
- The realm will not be connected to the cross server at the opening;
How to connect to the server is written here!
Information about the realm:
- Opening date: 05.01.2024 at 16.00 UTC;
- Experience rates - x3 (for professions, reputations, droprates - x1);
- Type of game realm - PvE;
- Raid lockouts refresh once per week;
- The realm will be cross faction, meaning Horde and Alliance can fight alongside eachother! (this includes guilds,groups etc.);
- A new "Hardcore" game mode will be implemented more information coming soon…;
Additional information:
- Maximum prestige is set to 4;
- Maximum artifact knowledge is set to 25 (starts at 10 and will increase by 1 every week);
- Zone scaling will be enabled as per 7.3.5;
- The players abilities work as they do on 7.3.5;
- The players abilities work as they do on 7.3.5;
- Legendary items will drop as on 7.3.5 meaning you will be able to drop (every legendary except the crafted legendaries,amanthuls vision, and insignia of the grand army).;
- For legendary items, Wakening Essence will be used instead of the same currency of the current stage meaning you will be dropping wakening essences to upgrade/purchase a legendary.;
Awards:
- The first player to reach level 110 will receive 5000 bonuses;
- The first player to reach level 110 in their class will receive 1000 bonuses;
- The first player to reach level 110 in their race will receive 1000 bonuses;
- The first player to reach level 110 in Hardcore mode will receive 10,000 bonuses;
- The first player to reach level 110 in the "Hardcore" mode in his class will receive 3000 bonuses;
- The first player to reach level 110 in the "Hardcore" mode in their race will receive 3000 bonuses;
- In a week after the start of the server (12.01.24 23.59 UTC), characters whose total online time will be equal to 72 hours or greater will receive 500 bonuses (at the same time they must be level 110);
- The first group that completes the 15th key in time, will receive 10000 bonuses (split between all participants);
- The first group that completes the 20th key in time, will receive 15000 bonuses (split between all participants);
- The first raid group that defeats all bosses in the mythic difficulty of the Emerald Nightmare will receive 120000 bonuses (split between all participants);
- The first raid group that defeats all bosses in the mythic difficulty of the Emerald Nightmare will receive 60000 bonuses (split between all participants);
- The first raid group that defeats all bosses in the mythic difficulty of the Emerald Nightmare will receive 30000 bonuses (split between all participants);
Until first 110 level are not reached:
- Death knight will be available if player have at least a level 55 character on the account;
- Demon hunter will be available if player have at least a level 98 character on the account;
- Some bonus auras will be disabled, which gives an advantage in leveling (for example, monk's auras);
- You should take into account that in some starting locations (DK, DH, worgen, goblins, pandarens and some others), the experience rates before leaving the locations are set to x1. This is necessary for the correctness of completing quests, otherwise players will not be able to get out of location (this condition is in place on our whole project).
Information about game content opening:
- After first week, the Emerald Nightmare raid will be opened in normal and heroic difficulty, the 1st season of the arena and the 1st season of mythic+ will begin, mythic+ dungeons will become available;
- After second week, the Emerald Nightmare raid will be opened in mythic difficulty;
Mythic+:
- Affix generation - weekly for the entire server, one set of affixes as on 7.0.3 this means overflowing is active and bursting, grievious, explosive will not be active.;
- Key depletion system as on 7.3.5 meaning instead of your key being “broken” and having to run your key again to reactivate it, you will get another dungeon and -1 on your key level;
- Reward generation system as on 7.3.5 meaning 1 chest, but depending on the time this chest will contain more/less rewards;
- NPC damage reduced by 43% from 7.3.5;
- NPC health points reduced by 47% from 7.3.5;
Hardcore:
- You can choose the hardcore game mode only level 1;
- Premium bonuses are disabled;
- Heirlooms are disabled;
- The in-game store is disabled;
- The "Reincarnation" of shamans and the "Soul Stone" of Warlocks are disabled;
- The auction house is disabled;
- Mail is disabled;
- Duels are disabled;
- Guild bonuses are disabled;
- Guild Bank is disabled;
- Guild repair is disabled;
- You can join groups only with players participating in the same challenge and with character difference of no greater than 5 levels;
- You can trade only with players participating in the same challenge;
- Battlegrounds is disabled;
- Arena is disabled;
- Skirmishes is disabled;
- Raids and dungeons are available;
- The "Dungeon Finder" system is disabled;
- The "Raid Finder" system is disabled;
- "Pre-made groups" will be disabled;
- You can use spells (buffs and such) only on players participating in the same challenge;
- XP rate is set to x1 and no modifiers can be applied;
- PvP in the open world is completely disabled;
- We planned to introduce a system of seasons with awards in each season;
- This mode can only be enabled on 1st level characters, which means that, unfortunately, allied races and the classes DK and DH will not be able to participate
Maximum item levels:
- Legendaries - 895;
- Non-legendaries - 880;
- World quest rewards - 805-850;
- Mythic dungeon rewards - 840;
- Heroic dungeon rewards - 825;
- Normal dungeon rewards - 805;
- Professions items - 815-850;
- Orderhall items - 810-840;
- Worldbosses rewards - 850;
- Faction rewards - 820-850;
- Timewalking rewards - 815;
The information is intended for introduction and a general idea of how the content will be opened on the realm. This information can be changed at any time without prior notice to the players.
All dates are given only approximately, they may change depending on the speed of the clearing of content by players, the speed of debugging of content by developers or any other reasons that may affect on the opening time.